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One stretch goal, the $19 million stretch goal, is that a player can run a space station. How can that mechanic work? Is that in our scope right now? Are we thinking about that yet?
Todd Papy · Director of Star Citizen Live

I want to see how our modular system works first. I think then there's other key things that you'd have to think about. Just like a ship, then you've got to think about power, you've got to think about security and revenue and all these other things. In my mind, it's almost like owning a strip mall. Like, okay, I'm going to rent out this corner unit to 7-Eleven. I'm going to rent out this unit to a dry cleaner. I'm going to rent out this thing to that. So there's a fair amount of interface systems that would need to go into that. So from my standpoint, we'd have to break it down from system design. And then we need to be able to see how far our modular system can be pushed. Just because if we open it up to one person, I would have to sit there and talk with CR and Tony: how many of these do we have per solar system? Is it five? Is it 50? And also, I can see the appeal of it, but the other thing is that it might be we do it on the surface. There's other ways that we can do it.

Jared Huckaby · Host, Community

Maybe it's some kind of management system for the existing truck stops. Maybe you can buy your way into a controlling interest on a truck stop and you get some kind of revenue from it.

Todd Papy · Director of Star Citizen Live

This was done before I was around, and so I would like to just kind of sit there and pick CR's brain, pick Tony's brain on, first off, what they were thinking for this, so that I actually make sure that we're hitting the mark and getting what CR expects across. And then it's also what's going to be interesting about that as an owner. Does that mean that basically it's like a slumlord and shit always is breaking and you've got to go around and fix everything, or what makes it interesting?

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Published on this date.2018-08-31
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