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What is the simulation time [for the gas clouds]?

Jacob BeckleyVFX Technical Artist

Just to answer one of the questions I saw someone say: with simulation time, it's close to real time, but in Houdini speaking, because we're not looking for Pyro solvers or simulation to actually give us the detail, we just want it to give us the density for us to work with. We actually add the detail after simulation. So with Fume, when an artist does a simulation in Fume, they will take it to Houdini, and then Houdini can start processing with that Cloud Detail node to add the detail that the solver wouldn't be able to ever give.

Jacob BeckleyVFX Technical Artist

Yeah, and it's like we mentioned earlier, it's tools in your arsenal, right? All these things, and every different artist has come at it and approached it from a different angle, and every time they do that, we learn this new thing. It's really fun. It's really exciting.

Star Citizen Live›Working With Gas·
Published on this date.1 May 2020
EpisodeArt & graphics