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Will the way we quantum travel into and out of atmosphere change in any way? Are we happy with where it is now?

TL;DRNo firm answer: quantum travel needs improvement and is tunable, atmospheric entry effects are now skipped and players are split on that, and a bug limits quantum-out height, which should get resolved.

David ColsonGameplay Programmer

In general, there's a lot that we want to improve about quantum travel. There's a lot of stuff we want to do to quantum travel. On that particular question, I'm not so sure there's a quick, easy answer, because...

John CreweVehicle Pipeline Director / Vehicle Technical Design

There's lots of things we can tune on it. I was reading something on, I think it was Reddit, earlier today. Someone was confused as to why they didn't have atmospheric entry effects anymore. It's because the quantum travel distance had been changed to put you into atmosphere. So you miss it because you're going through at the quantum spline jump speeds, which means you get closer to the thing you want to do, which is good because you're not spending as much time doing stuff, but you miss out on all those effects. And then it was a 50-50 split of people going, well, I like that effect. I want to go through that. It's an important feeling when you come to a planet, to come down through it. And that's been taken away. And the others were like, I don't care. I want to save that four minutes it takes to get there. So there's always going to be lots of back and forth. I think there is a bug the reverse way: you used to be able to quantum out of atmosphere much lower than you can now. When we were playing yesterday, you couldn't quantum out of ArcCorp until 80,000-odd.

David ColsonGameplay Programmer

I think at one point the height that you quantum jumped in at was the same height that you could quantum jump out at. But that's broken at the moment. But yeah, you would be able to jump from a lower height. And we also had this issue, one of the hover mode issues that came up, that you previously used to be able to hover in the upper atmosphere and then point the ship at a quantum target and jump. But you can't do that because you can't have the ship not pointing level. So that'll get resolved.

Star Citizen Live›All Things Flyable·
Published on this date.13 Sep 2019