What kind of changes are planned regarding dynamic sound adjustment based on atmospheric pressure? For instance, sounds becoming quieter and more muffled as air pressure approaches zero in a vacuum.
Graham PhilipsonLead Audio Programmer
So there's some work I'm doing to improve the way that audio propagates through different areas, and we have a system in game already which allows us to have different pressures in different areas, so we can have a highly pressurized room and then a lower-pressure atmosphere outside, and then beyond that no pressure as you leave the atmosphere. And I'm currently working on a lot of tech that's going to accumulate those effects and then apply them at the point where the sound's heard. So at some point over the next couple of releases, I would say, we should be seeing some great improvements on how the pressure path from the sound to the player is represented by what you hear.
starfarer.space · Star Citizen Live: Audio - Design & Programming