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What kind of changes are planned regarding dynamic sound adjustment based on atmospheric pressure? For instance, sounds becoming quieter and more muffled as air pressure approaches zero in a vacuum.

Graham PhilipsonLead Audio Programmer

So there's some work I'm doing to improve the way that audio propagates through different areas, and we have a system in game already which allows us to have different pressures in different areas, so we can have a highly pressurized room and then a lower-pressure atmosphere outside, and then beyond that no pressure as you leave the atmosphere. And I'm currently working on a lot of tech that's going to accumulate those effects and then apply them at the point where the sound's heard. So at some point over the next couple of releases, I would say, we should be seeing some great improvements on how the pressure path from the sound to the player is represented by what you hear.

Star Citizen Live›Audio - Design & Programming·
Published on this date.8 Nov 2019
EpisodeAudioPhysics