Tristan · Sound DesignerWell, yeah, that's again tied back into the realistic mode stuff. We're going to have to, at some point, look at atmospheric flight versus space flight. That's what I was saying before, we need to build on the cinematic experience first. So once we've got that cinematic experience, that is the atmospheric flight, and then we will have to look into changing things up for in space. And also the flyby stuff, Josh and I discussed it when we were designing the assets for it. We were looking at how we're going to put our flybys in space versus atmosphere, because there's going to be obviously no wind or pressure in space. So it would sound really weird if we put our atmospheric flybys in space, because you'd just hear all this wind coming. It just doesn't make sense. So we're already addressing it and we will have to address it again in the future.
Simon · Audio DirectorTying into that as well, wear and tear of engines. How things break. You want to be able to hear the engines. Over time we'll want the engine to change, because for it to make the same sound when it hasn't had a service, that's going to be a little bit dull. So we've got to think about that as well. We're considering that, working out how to do that, so it's organic and real in that sense as well, the actual changing sound from new to older.
Jan · Vehicle Audio DesignerOne thing I can add is this is the first time I'm working on a live game, so it's a different experience for me, I'm learning a lot of stuff. Very often it's a balancing act between making sure everything is working and getting the new content in, and a lot of these questions are really fantastic ideas that we are always talking about internally, and we want to make sure they're implemented in the game in the correct way, so that we don't have to... like the way we have these old ships that don't have the current modern version that we are doing, so people find them underwhelming. So if we do a way to implement these new ideas into our new ships, we have to do it in a way that we don't have to do multiple passes for the older ships. We can come up with more systematic solutions and make sure everything is applying globally.