Do you plan to add an audio mixer so that we can balance our own audio, breaking down all the discrete audio options so people can adjust their own mix?
TL;DRJosh Bell and Graham Philipson oppose a full audio mixer because it would give competitive advantages and worse sound, though role-based sound profiles have been toyed with.
I'm against that idea. By all means, let's have this conversation going. If we were to give you an ambient slider, a foley slider, a weapon volume slider and all that stuff, then it would allow people to get a competitive advantage over other people by just turning down the ambience, boosting the foley, boosting the weapons and turning down everything else.
Yeah, and importantly making the game sound terrible in favour of trying to get a competitive advantage.
I just think if we've done our job properly and we've created a really, really good mix, then people won't have any need for that in the first place.
We have toyed with the idea of having sound profiles, like say on a multi-crew ship, based on role and stuff like that. So if you're a pilot, you want to hear a certain mix; if you're an engineer, completely different. Just tailoring the sound experience to whatever the role is if you're in a seat and stuff like that. But giving the backers and players full control over the mix may not be the best way.