Back to Search
Do you plan to add an audio mixer so that we can balance our own audio, breaking down all the discrete audio options so people can adjust their own mix?
Josh Bell · Sound Designer

I'm against that idea. By all means, let's have this conversation going. If we were to give you an ambient slider, a foley slider, a weapon volume slider and all that stuff, then it would allow people to get a competitive advantage over other people by just turning down the ambience, boosting the foley, boosting the weapons and turning down everything else.

Graham Philipson · Lead Audio Programmer

Yeah, and importantly making the game sound terrible in favour of trying to get a competitive advantage.

Josh Bell · Sound Designer

I just think if we've done our job properly and we've created a really, really good mix, then people won't have any need for that in the first place.

Phil Peers-Smallwood · Lead Sound Designer

We have toyed with the idea of having sound profiles, like say on a multi-crew ship, based on role and stuff like that. So if you're a pilot, you want to hear a certain mix; if you're an engineer, completely different. Just tailoring the sound experience to whatever the role is if you're in a seat and stuff like that. But giving the backers and players full control over the mix may not be the best way.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2019-11-08
Save Card as Image
ID: qHtTlV8fYtQ_1895 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode