Graham Philipson · Lead Audio ProgrammerYeah, so we actually made some progress on this quite some time ago. And what we need is a new menu to be created where a player can go in and speak into their mic, and they can monitor their level, and then they can set their transmission level. And the audio tech for this exists. We just need to work with other teams to get it working in the UI and in the menu. And we should be able to make improvements in that area. There is no reason beyond that why anyone should be any quieter than anyone else, because they're all going through the same setup. Obviously, you have attenuation, so if you're not in a voice channel with somebody, then you're just going to hear them naturally, and you have to be very close to them to hear that, because we have to roll off very quickly on that kind of thing. And we have had those problems of people communicating over VoIP and having Bachman-Turner Overdrive blasting out in the background, and that's all anyone can hear when you walk past that person. So yeah, it's all about balance really.