Will there be sound bleed through walls?
Again, this comes back to the propagation work that I was talking about earlier. So the plan would be that if there's an open path for a sound to travel through, you will hear it through that path. But if the doors are all closed, you probably will want to hear it sort of muffled, bleeding through the wall. It's tech that I don't have working yet, but it's definitely on the plan. So, yes, there will. There, I've said it.
It'll add a lot more positional detail and confidence for the players, localizing where someone else is near them, shooting, or that kind of thing.
Imagine an FPS mission where you're stacking up, you can hear people in the next room going, "Ah, there's something there."
But through the portal, through the doorway over there, yeah.