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What is the state of sound occlusion in the game, like muting sounds when you go behind walls?asked by Elfwen

Ross TregenzaSenior Sound Designer, Foundry 42 UK

Sound occlusion is a tricky one. It's something that bothers us. We want to get it working. It makes such a big difference. The native occlusion of CryEngine isn't particularly powerful, so it's something we hope to address. It's a system that really makes or breaks certain aspects of games. And in a game like ours, obviously, we've got these confined spaceships and stuff like that. You don't want to hear sounds bleeding through, so we're working on it. We're aware of it.

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