What is the state of sound occlusion in the game, like muting sounds when you go behind walls?asked by Elfwen
Ross TregenzaSenior Sound Designer, Foundry 42 UK
Sound occlusion is a tricky one. It's something that bothers us. We want to get it working. It makes such a big difference. The native occlusion of CryEngine isn't particularly powerful, so it's something we hope to address. It's a system that really makes or breaks certain aspects of games. And in a game like ours, obviously, we've got these confined spaceships and stuff like that. You don't want to hear sounds bleeding through, so we're working on it. We're aware of it.
starfarer.space · Star Citizen: April Subscriber's Town Hall feat. Audio Team