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Voice Attack: the possibility of doing our own voice-activated commands. Have we made any progress on that, or any further considerations on it at this point?

Graham PhilipsonLead Audio Programmer

There has been some initial investigation into what tech would be required. Because this is Star Citizen, we wouldn't want it to be anything but the best implementation of voice attack that it could be. So there's a heck of a lot of work to get through before we can actually offer that in game. But it is certainly something that's always been on Chris Roberts' wish list, and it remains in our backlog, and at some point we will get around to it.

Star Citizen Live›Audio - Design & Programming·
Published on this date.8 Nov 2019
EpisodeUI & HUDAudio