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To what extent will dialogue on mission givers be worked on? Are there, for example, plans to do more than one dialogue for a specific type of mission?

TL;DRThe current mission-giver dialogue is a first-pass, base-level implementation with at least one variation to prove the interaction, and more recorded content is expected to be added and iterated on as the AI matures.

Bob RissoloLead Dialogue

Yes. Yes, please. This has frustrated me for a little while, but I completely understand it. As I mentioned before with the background voices and things like that, Subsumption, AI, we really have to learn to crawl and do the basics. And that's the same with the mission givers. These are first passes of the mission givers, trying to proof out the concept of them and how the player should interact with them. We have recorded a lot of this content. There's so much content. I would say this much content, and maybe this much of it has animation in the game, and maybe this much has behavior put to it. There's a lot of stuff in there. We're just trying to get at least one variation in there just to prove that this interaction works. Then we can go in and really engage it. We predicted a lot, but that's not to say that there's not a lot of holes or things missing. We don't know yet because we're putting it together, we're getting it in there. And then we can look at what the game experience is and then iterate it, make it better, take the feedback from you guys, from our team, the playtests, how we all do it. We iterate, iterate, iterate. And that's kind of the concept here. So what you guys are seeing is a base level implementation. Once the AI matures and things get better, don't worry, we have replayability in mind. So it will get better, don't worry.

Star Citizen Live›Sounds of a Life in Space·
Published on this date.19 Jun 2020