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Is the darkness meant to be explored as is, or are there other systems such as night vision, ambient lighting tricks, better flashlights, et cetera, going to be implemented?

TL;DROptions for making dark areas easier to see are being discussed, including weapon attachments like infrared or night vision, but nothing is decided and it waits until the environment work settles.

Jonny JaceviciusLead FPS Systems Designer

I believe Todd mentioned this on ATV. So obviously the environment is still in development in a lot of areas. It might keep changing here and there, but there are definitely options we can look into to make darker areas a bit more accessible and a bit easier to see and be able to get around a bit better. So whether or not that would be on the helmet, we don't know yet, but we've definitely discussed things like that for weapon attachments, which is a system that we're currently working on as part of the Weapons 2.0 system. So the ability to swap and change out attachments, and with that will come investigation into things that we can do there. So infrared, heat, night vision, things like that, but nothing written in stone just yet.

Jared HuckabyHost, Content Manager

Yeah, when we were talking with Todd on ATV, he mentioned it's one of those things. We've certainly got options, but it's one of those things where you want to wait until the environmental team is happy with their work, because you don't want to have to cut this and then this, and then they change this and you've got to change this and then you've got to do this. So obviously we've seen lots of lighting passes on things like Port Olisar and Grim HEX, and that applies to everything. So when we have the environment probes and everything where we want them, then we can certainly look into something like that.

Calling All Devs›Weather, EMP and Evocati·
Published on this date.26 Feb 2018