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On the other side of quantum travel, quantum enforcement: is there ever going to be a way to determine where there is a lot of quantum travel traffic to efficiently place a trap, or is it always just going to be set a location and hope for the best?

TL;DRLong-range scanning is expected to eventually let players see traffic and possible pirate-heavy areas, such as heat maps on the Star Map, though that is probably further down the road.

Rob ReiningerLead Systems Designer, Product Owner of the US PU Feature Team

That to me is where long-range scanning comes into play, which is something that needs to be worked on moving forward. I would expect that for sure. It's something I want as a pirate. I want to set a trap or see where people are going back and forth. And you kind of saw the beginning of that with Tony Z's Quanta demo that he did at CitizenCon. We're starting to be able to track where everybody is, where they're going. Are they QTing? Are they just sitting still? So that we can figure out how to present that data to the players, right? Because you're on your local server. Should you be able to see people on other servers? Eventually, that's going to be one big server mesh, right? And we're going to try and get as many people playing together as possible. But there are some technical limitations as to how that gets done. But that's certainly like, yeah, we want to be able to show you heat maps maybe on your Star Map. And here's maybe known pirate areas, kind of in this cloud over here, right? Or between these two locations. So yeah, I would expect something like that at some point. That one is probably further down the road, though.

Star Citizen Live›US PU Feature Team·
Published on this date.17 Apr 2020