What inspires the dogfighting maneuvers in Star Citizen?
TL;DRDogfighting is mainly inspired by World War Two in space, Star Wars and Battlestar Galactica, with some space-only and probably new maneuvers added, keeping Wing Commander's ease of play with more depth.
Well, I mean, the core inspiration of the dogfighting is sort of obviously the sort of Star Wars or Battlestar Galactica style, really World War Two in space. So a fair amount of the maneuvers and stuff that you'll pull will be sort of inspired by that kind of stuff, although obviously that's for atmospheric flight versus we're in space. So we're going to have some extra stuff and nuances that will be only things that you could pull off in the sort of situation that you would be in in space. And we're probably going to add some new ones, which are part of the extra detail or wrinkles that we're sort of adding with what we're doing with Star Citizen. Compared to Wing Commander, I think it's got the same basic fun and ease of use to play, but if you really want to get into it, you can start to tweak it and add some stuff that you could never have done in the original Wing Commanders. And so we're going to go that way. So I would say generally it's kind of World War II-ish, but there'll be some other things that maybe you haven't seen or haven't experienced in the old Wing Commanders or even Freelancer.