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Being the technical artist on the project, what do you want to see Star Citizen do really well?

TL;DRForrest Stephan wants great PvP dogfighting in memorable environments, such as asteroid interiors and nebulas where players can hide, and Davis wants a sandbox where players choose their gameplay.

Forrest StephanTechnical Artist

I want to see amazing PvP dogfighting. Because I'm a huge Star Wars, Battlestar Galactica geek, so I've always wanted to be able to do that. And not just the networking aspect, but I want to see environments that make it fun to do. Like, I was working on a prototype for an asteroid where it has a full interior. I like the episode two of Star Wars where Boba Fett and Obi-Wan Kenobi, he chases them through there. So I wanted to create these environments and nebulas that you could get lost in and you're like, oh wait, where'd it go?

Did you ever play Descent? There was some really cool gameplay in that. If there's some sort of way we get into asteroids, inside of that, and we fight.

Forrest StephanTechnical Artist

Exactly. Then all of a sudden you come out and then they're waiting for you. And they're big enough where you could almost turn your lights off and kind of hide in there if you are in trouble and try to sneak out.

So what that does is it adds tons of different gameplay types. We want to kind of create the sandbox and let the fans know how they want to play it.

Forrest StephanTechnical Artist

Yeah, you want to make something that people are going to remember situations and they'll talk about it.

Wingman's Hangar›ep008 . February 15, 2013·
Published on this date.15 Feb 2013