Chris Roberts · CEO / Game DirectorYeah, we'd like to do that. So we've kind of been debating that. I mean, the zone technology that we have will allow you to do that, because the zone itself, you can just move the zone around and then everything inside it moves, so you could have a planet and you could have things in orbit around it, and then you could have that zone all moving around, say, a star like this. And then you could have the space station orbiting around the planet and everything around it, and it would be in a zone. So really the trick is just how you handle the relative issues of when you're not in that zone or outside that zone. So in a simplified form, you can say, well, I'm in the influence of this planet. So as I get inside that zone, I will just move with that zone. And as soon as I leave that zone, then I'm not moving with it. But we still haven't fully made a decision on whether we want to go the full hog or not. That will be kind of a gameplay thing. I mean, you don't want to have a massive planet from doors you would smash you in the face. But what would probably happen in what I described is, as it rotated around, you would enter its zone and then you would be caught up in its zone and you would move along with its zone, so all of a sudden you'd be staying there. But we probably wouldn't simulate the proper gravity effects and orbit effects that really happen. It would be very simplified, and already discussed. But first stage probably may not have orbits, but the system will allow it, and that's definitely something we've discussed and we would like to do long term.