Are there any plans to generate dynamic salvage claim contracts when a ship goes from owned to game rules?
TL;DRDynamically generated salvage claim contracts for abandoned ships are wanted and planned, but only as plans; a trash-bin reward system is on hold, and time and resources are the limit.
Yeah, no, it's something that we want to do. There are plans, just plans. We want to have it so that we can have missions spawn dynamically based on this. So if you leave your ship outside anywhere, we can have an intelligent system that goes, right, this one's going to be a salvage claim. It's not going to be every ship; for performance reasons, we need to just clean some of them up. But there will be ships that we go, okay, right, this one we're going to keep and we're going to assign: Adagio are going to sell the rights to it, or a player is going to get a mission that takes you directly to it. Because obviously, apart from just a forceful cleanup to help with performance, we also can utilize players via missions, paying you to have you clean the game up for us. One thing I would love to do, because I keep seeing it on Reddit, is when people go to a shop and there's a load of bottles around the shop, and they all pick it up and put it in the bin. And I'm like, I want to make that bin work so much.
We had a system for that planned, where you actually get rewarded for throwing trash into the bins. It is on hold.
Chris is always very into systemic solutions instead of artificial rules for stuff. We have cleanup rules because it's a necessity for where we are in the game's development. But he has talked repeatedly over the years about wanting, if somebody leaves a ship, that should become a salvageable thing. If somebody's leaving trash, there should be gameplay to pick it up, what you just said, and put it in the bins. He would much rather design systemic solutions that the players can engage in, in order to maintain the performance of the universe, rather than these artificial rules that just come in and magically make things disappear and stuff like that. It's the amount of conversations that have happened over the years about cleaning up bottles and putting them in cans, and salvaging ships that are abandoned or wreckages that are left over and stuff. It's all there. It's just like anything else. It's finding the time and the resources.