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You start with a pool of cloud servers, so how do we test this? I know we're testing internally, but what happens when we start to let everyone else test this?

Jason SpanglerNetwork / Server Programmer

Even before we get to there, as we test internally and we increase the number of players, we also use a load testing system that we've developed that runs the game client but in a headless mode without any graphics. So we can put all these artificial players in to help us make sure that when we do release, it doesn't crash and burn. Then we start ramping up the number of people we're going to have in. And we'll keep an eye on it as it goes up to make sure everything's okay, and as we find problems we'll fix them and then continue ramping up.

Wingman's Hangar›ep069 . May 14, 2014·
Published on this date.14 May 2014