What is your strategy for handling the inevitable player population explosion with the FPS Alpha release?Will your dynamic cloud infrastructure and team be ready for this?asked by CyberianK
We really hope so. Because, one of the things we're doing is rebuilding the matchmaking system, the global instance manager, and moving to this entirely cloud solution that we've talked about in the past. That will be premièring with the FPS. So, it will either go gloriously or... it won't go well and we'll be on the PTU for a little while. But we'll see! That's kind of the magic of this, right? That's the art of this - that as soon as we finish this new development... because I think we all agree that we want to improve our multiplayer stability and our matchmaking. We'll put it out there and we'll test it with you guys and we'll see how well it works and if it works great, great, and if it doesn't we'll improve it and we'll get it workin'.