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What were the new industrial missions that just went online last week?

TL;DRThe new missions have factions ask for resources by any means, plus salvage missions to gather ship components and simple onboarding tasks; some bugs remain, and cave signatures now work after a marker fix.

Elliot MaltbyLead Mission Designer

So we introduced the new industrial missions and basically inside of that is salvage and mining. So what happens is a faction asks you to gather resources for them and bring it to their location. So they'll ask for sort of X amount of iron, X amount of corundum or whatever resources we have in our game, and the player is tasked to retrieve them by any means necessary. So the main way that players will engage with this is via the mining and refining loops. That's the most obvious. However, players can also purchase these and turn them in, or players could pirate other players and steal them and turn them in if they didn't want to engage with that mining. So they're kind of like this open Lego box and you choose how you build the mission yourself. You kind of go, okay, I'm going to do it like this or this. We also did other salvage ones. So we introduced FPS salvage, and by FPS salvage, I don't mean FPS hull scraping. I mean we give you actual missions that require you to gather components off of the ship, whether it be shields, weapons. We have missions that are like, hey, just go get me a bunch of size zero weapons or size-this weapons components. We have some bugs with it that we're looking into and we're trying to fix, to allow you to do the existing salvage claim missions that Adagio offer, so you can do those, pay for the salvage rights, salvage those ships, and then put them straight into the resource gathering mission if you so wish. We also put time into trying to do a simplistic intro for these, where the player is sent to a cave near the outpost where they have to drop off, and asked to go in and find one little gem of Aphorite, right? And the same thing with the salvage, we give you this first ship so you can understand it and how it works. Just so it's a better onboarding experience for new players who haven't ever engaged, or 'I'm a combat fighter, I've never done this. How do I do it?' So we can give them the tools to understand if there's fun.

Thorsten LeimannLead Systems Designer

That's one of the reasons why we have the signatures now for the caves.

Elliot MaltbyLead Mission Designer

Yes. That took a while to get working, but we figured it out.

Thorsten LeimannLead Systems Designer

And it was Dec who figured it out overnight.

Elliot MaltbyLead Mission Designer

Yes. We had this cave and we had a signature, so when you're going around scanning for it, it'd pop up. And the marker was never there, and the radius was set somewhere like four million. So four million miles away you'd see the cave, but it never popped up. For, I don't know, it's not been there since I've been here, so a good six, seven years. And then Dec looked into it and was like, the marker was set to be invisible. And we're like, fuck. Yeah, we fixed it. Game dev, it's just fun.

Star Citizen Live›Q&A Industrial Gameplay·
Published on this date.19 Feb 2026