Back to search

What is your plan to make industrial gameplay actually fun?

TL;DRThorsten says industrial loops like mining and salvage already work and are improving, with crafting set to tie them together and base building later; whether they're fun is left to each player.

Thorsten LeimannLead Systems Designer

Isn't it fun already? Well, so there are definitely things that can still be improved, but I think we already have some well-working industrial gameplay loops. So mining has a huge fan base, salvage has a huge fan base. They also specifically target different types of player groups. We have refueling somewhere still in the background of all the existing mechanics that are still there. There are some plans to improve it in the not too distant future.

Jared HuckabyHost, Community

You heard it here first, folks. Refueling is there.

Thorsten LeimannLead Systems Designer

So there are a lot of industrial gameplay loops that we already have and they work right now in isolation. Some work better, some can be improved, but overall then there's the up and coming. Some of you might have already played the tech preview for crafting, but that is basically the end goal that every industrial gameplay loop that we have will actually tie into moving forward, and basically that will be also covered by a lot of the questions that you asked. We will always come back to, because we have crafting now and because crafting is right around the corner, everything will start to tie into each other. And then we will finally have a full gameplay loop that is then called the industrial gameplay loop. And then way later, when we have base building, we will basically fulfill a full circle where we then start with the normal player-to-player ship-based industrial gameplay loops into crafting, into base building, and then with the location-based industrial gameplay loops. So to answer the question, is it fun? Answer the question for yourself. If there's something that you enjoy, it's fun for you.

Jared HuckabyHost, Community

So you're telling him to look inwards?

Thorsten LeimannLead Systems Designer

Of course. That's the benefit of Star Citizen. We have so many gameplay loops. You can pick what you like and you can enjoy it and you can play it. Actually, we are one of the few games where you can, I wanted to say, waste a lot of time in just one gameplay loop, but you can spend a lot of time in that gameplay loop and enjoy your life.

Jared HuckabyHost, Community

I'm gonna step in here. You always come from a very pragmatic, a very self-deprecating point of view, but I wanna point out that in the years since cargo was first introduced, before your time here, the years since mining was introduced, these systems have evolved tremendously since their first versions. It's a bit of a Star Citizen meme, and there are many Star Citizen memes: this is T0, T1. We have seen mining and cargo and salvage as these industrial gameplay loops continue to iterate year after year after year. Mining is a far throw from where it was when it started. We recently just had another big revision to salvage. Salvage is in the best place it's ever been. Your first version of engineering: I was just in a meeting where you guys were presenting new improvements and the evolutions to engineering stuff. These things continue to evolve and will continue to evolve. 'What is your plan to make industrial gameplay actually fun' is a bit of a trick question, because it's literally the entire purpose of your existence here. It's hard too, because not every gameplay loop is for every person.

Thorsten LeimannLead Systems Designer

Yeah, salvage versus mining is actually one good example, where you have the hull scraping, which is more relaxing. You put on some music, you do something on the side, but you still feel productive in the game, versus mining where you have to pay attention. Do not blow yourself up.

Star Citizen Live›Q&A Industrial Gameplay·
Published on this date.19 Feb 2026