Todd Papy · Star Citizen Live Game DirectorYeah, we've got three moons in game. So right now we're working on Levski and we're working on ArcCorp. So going through and basically getting our ArcCorp planet working the way it needs to be working, making sure that everything's integrated. But the main thing that is kind of holding us back from releasing that stuff is the object container system. But with that, there's a lot of other systems that come online that we need to put in and do. Then there's Lorville that's being worked on and its associated moons. But there's the flora that is being worked on, as far as getting greenery into the game or other types of trees or plants and actually making it feel lush. So I think the push towards that is a major thing, and it's a very time consuming thing to build up all those assets. And then there's another question in there, I'm going to jump in on this one, and it's about fauna. So being able to make sure that we actually have fauna in the game, and with that there's alpha or there's prey. And then basically each fauna would have its own 24 hour schedule. There's usables that it can go around and do. So whether that be drinking water or whatever it drinks or eats, and then what can it go do? Does it go scratch up against a tree or something like that to mark its territory? Those types of things.