Todd Papy · Star Citizen Live Game DirectorI believe those are general plant explorations. The idea, I think, in particular for the Hurston family, is that they have these compounds that are very lush and have these areas that don't look like the rest of the world. But it's more about: this is the family compound, and since they run the planet, they can water the area. Think of like Las Vegas and golf resorts. Basically they water the grass there, and if they didn't, it would just be dead and be just sand and die. And I think that's kind of the concept for these compounds with Hurston.
Brian Chambers · Development Director, Foundry 42 FrankfurtSo you could argue that some of them stay within that family, but I think they could definitely be used as assets elsewhere if needed as well.
Jared Huckaby · Host, CommunityBy the time all is said and done, I'd be amazed if there's a biome we haven't explored in some way, shape, or form.
Todd Papy · Star Citizen Live Game DirectorWell, in the future, if you ever get Ian on, you need to have him show you the power triangle where he's worked out the different biomes, and where it goes from dirt to snow to overrun by jungle, as well as other things. So it's pretty interesting.