Todd Papy · PU Live Game DirectorCorrect. And so I think this goes to what we would consider kind of secondary points of interest around planets. Those are plans. Those are talked about. And then it would be, for example, like Hurston. OK, well, do we create where the family retreats to? I don't want to say their Camp David or something like that, but basically their vacation home. The other one that we've talked about internally that we would love to get, but we need to just see time and resources, is Hurston Weapons Testing Ground. So this is where they test all the weapons, but it's a biome that would be specific to that location. And so there's those types of things in the plan, and it's just going to be balancing the going back and revisiting old planets and planets that we've released, and obviously the planets that we need to create. So right now the focus is on getting the first iterations out of New Babbage, Orison, Area 18, and basically fleshing out the system and getting all of those key pieces in place. And then the talk is, do we go to the next station or the next solar system, or do we actually go through and flesh those out a little bit more, or do we split up the team and kind of do half and half? Those are always the internal discussions that we do.