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What design differences separate light, medium, and heavy fighters from one another?

TL;DRFighter classes differ by weight, loadout, maneuverability and range; the team sets the light and heavy extremes first to define the medium ones, and keeps adjusting and balancing flight.

Todd PapyStar Citizen Live Game Director

If we're talking about different armors for people, then basically speed would be the main thing, the amount of bullets that you can actually take, and the loadout that you can actually carry. From a ship's perspective, it's basically the same thing. So it's weight, it's the loadout, so whether that be shields, weapons, items. Then its movement, so how fast and nimble it is able to move around. And then from there, how far it can go, the fuel that it can carry, so on and so forth. So in speaking with John Crewe and Andy about this, it's more about making sure that we're setting the two ends of the spectrum. What we set is the heavy fighter and we set the light fighters, and make sure that those are in the categories that we feel they need to be. And then from there, that will help us establish the medium fighters. John and Andy have done some tweaks to, I think it was the Gladius and the Hornet. I'm trying to remember if those are in 3.0.1. If not, they will definitely be in 3.1, but we're going through and we're definitely adjusting how the ships fly, and we will continue to balance as much as we possibly can.

Reverse the Verse›LIVE - Frankfurt Studio Update·
Published on this date.2 Feb 2018
EpisodeShipsShip combat