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Medium fighters have been in an awkward place for quite a while. They don't often offer enough firepower to be worth taking over much more agile light fighters, nor do they have the ability or agility to make up for their smaller components and lack of firepower compared to heavy fighters and larger ships. Are there any current plans to make them more viable?

TL;DRYes: a coming capacitor-style system, with changes to every ship's handling, health, weapon lethality and ballistic ammo counts, is hoped to improve medium fighters, which internal testing suggests it does.

John CreweVehicle Director

Yes, and this is another thing that we could probably spend an hour alone talking about. I briefly mentioned it earlier with the radar and scanning stuff, so there are other features coming. It's what's referred to as capacitors, but we're probably going to rebrand it slightly to something more player-facing, because capacitors can give a slightly different impression of what they actually do. But as a result of that, we are literally changing the stats on every single spaceship. So they are all having changes done to not only handling, but health. All the weapons are having some changes done to them in terms of lethality. Ballistic weapons are having changes done to their ammo counts. So again, it's going to be a huge change, and all the ships are going to have a big shuffle around in terms of their combat prowess. And hopefully, as a result of that, and certainly from our internal testing it seems to be the case, those medium fighters are in a better place, because they seem to get overshadowed by the light and the heavy fighters. Everyone just goes, if I want agility, light fighter. If I want tankiness, heavy fighter. And the Hornets in the middle are like, what about me?

Star Citizen Live›All About Spaceships·
Published on this date.21 May 2021