You just came back from one of these extended trips to Europe. What can you tell us about what you were working on there?
Steve BenderAnimation Director
Yeah, so I was meeting with both the German studio and our two UK studios, the Derby studio and the Wilmslow studio. We were going over combat AI within Squadron and obviously within Star Citizen. Making sure that we had the different user stories or plans in place and reordering those, talking about what it is that we're looking for on those cases. Also, we shot two weeks' worth of motion capture for combat AI things. And yeah, so it's been sitting down with the team working on the various FPS aspects and social aspects and things like that throughout the world.
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