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How is design structured for Squadron [42]?

Nick ElmsCreative Director, Squadron 42

So in Squadron, we've split the design team into three principal groups. You've got the FPS team, you've got the flight dogfighting team, and you've got the social team. They're all sat together here in the Wilmslow office, so they all work seamlessly across the various game chapters. It's just that we have experts in various fields that drive elements of the game forward, maintaining consistency and quality across the game.

Jared HuckabyHost, Community

And folks who follow Star Citizen's development will notice that the ship combat, the FPS combat and the social aspects are the same divisions we use for our AI as well.

Nick ElmsCreative Director, Squadron 42

Yeah, they work in tandem with those guys literally every day. The teams are in constant communication with the AI teams on the various aspects.

Calling All Devs›Squadron 42·
Published on this date.13 Mar 2020