John Crewe · Vehicle DirectorYes, that is something we definitely want to do. Chris mentioned this to me again last week, week before. Going back to the previous topic about filling in the gaps, we're looking at filling in some of those gaps, and some of them are ballistic ones. And as part of the design for them, they do have or will have physical magazines that you can reload. So if they're on the outside of, say, Gladius, maybe Gladius is a bad example, let's go Avenger. When they run out, you will need to go and restock. Well, if you brought spare magazines or ammo housings with you, you can go replace them. A friend could go replace them with their supplies. Not every ship will be like that. It's not, say, practical on a Hammerhead to have all 24 guns ballistic and someone's going to spend all their time outside the ship, EVAing around in combat, trying to plug magazines in. For some ships, they will have essentially an internal reloading mechanism, and that will take the format of there will be a designated area in the ship, which should hopefully be near the cargo supply. And it's similar to how base building will work in that you'll be taking your resources, in this case boxes of ammo, feeding it into the machine, which then will put it into the ship's internal storage. And then the ship itself will resupply to the weapons that need it. So rather than you having to manage 24 individual magazines, someone will just be feeding the crates of ammo in as needed.