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Will ammunition for personal weaponry be realistically accounted for in that reloading with partially full magazine forfeits the remaining ammunition or will that magzine be banked for later use?

TL;DRLeftover ammo stays in partly used ballistic magazines for later use, and energy magazines are also kept; a way to condense ammo between magazines is wanted down the line, and worn energy mags should slowly recharge on the suit.

Jonny JaceviciusLead FPS Systems Designer

Okay, so short answer is they'll be banked for future use. Long answer is, well, we've got two different types of magazines. We've got magazines for ballistic weapons and we've got magazines for energy weapons. So obviously those two are going to work differently, because we have typical ballistic ammo that you're putting into your magazines yourself, and you've also got the batteries, which are powering your energy weapons. So ballistic weapon-wise, yes, it'll be banked for later use. If you finish shooting and you have 21 bullets in your magazine, and you've got magazines with more on your person, you'll swap out as you do now, and that magazine will still have the 21 bullets inside it. They're not going anywhere. They're going to stay exactly where they are. Something that we don't have at the moment is a way to manage your ammunition. So currently there's nothing you can do about that. You might end up in a situation where you've got two magazines left with one bullet in, and you think you've got two magazines remaining, and you pull one out and you've basically got nothing to use in there. It's just like bang, click, click, click. You're kind of done. Down the line, we'd want to add a way for you to quickly strip the ammunition out of your remaining magazines and condense them down as best you can into the magazines that you've got. So if you've got a couple of half-full magazines, you can completely fill one of them and either get rid of the empty magazine you've got or save it for refilling later.

Jared HuckabyHost, Community

A QuickTime minigame where you pull bullets out of one magazine.

Jonny JaceviciusLead FPS Systems Designer

No. Don't know what the implementation's going to be yet, but people might get a bit sick of a minigame if they've got to do it every time they want to strip their magazine. And then energy magazines work a bit differently. Obviously, you can't really strip power out of one magazine and put it into another one. That'd be a little bit odd. But down the line, it's very similar to ships, I think we've talked about this before, we do want your suit to be powered. So when these magazines are placed on your suit, we would like them to very, very slowly start to recharge, which makes energy weapons a bit more versatile. There should be some other down points there, but they're kind of built for longevity in the field. But don't expect to go into a firefight, reload, put your empty mag on your suit, empty the other one, and that one to be ready. It might have only regenerated a couple of shots' worth in there. But those should be rechargeable and there'll be no stripping between those. But the ammunition on both should be banked for later use. It's not going to go missing.

Calling All Devs›Pipeline Delivery·
Published on this date.15 Oct 2018