Todd Papy · Star Citizen Live Game DirectorNo. The way that we build our missions, we would consider them like ecosystems. So let's say you need to go to a downed satellite, I need to go to that same downed satellite. So that's the way we pull players together. Versus in the future, it might be that there's a bounty on you and then I need to go and get that bounty. But it could be that you log off. These are the edge cases that we need to talk about and figure out. So we prefer to kind of pull players together in different ways.