Jared Huckaby · Host, CommunityNo-fly zones are not going away. They're a thing that exists in the world today. You can't fly any plane you want over the White House or over downtown Los Angeles. And 940 years from now, when everybody has the equivalent of a Cessna, it would only make sense that this continues.
Todd Papy · Star Citizen Live Game DirectorSo the way that we have it right now, it's a first pass, meaning we have the ability to section off certain areas. And then from there, we also have the ability to have the IFCS force you out. The next step from that is basically creating a dome saying, all right, I want to land here, and then us opening up spline paths down to where you land. Because what it will be is basically an AR showing you how you get to the landing zone you need to go to, whether that be a hangar or a landing pad kind of thing. Once you actually get off that path and you start going to the extents, then IFCS will take it over again. So it basically is making sure that we don't get people dive-bombing or basically griefing other players.
Jared Huckaby · Host, CommunityObviously you can't just fly anywhere in downtown Los Angeles that you want. ArcCorp is an entire planet covered in downtown Los Angeles, to an extent.
Todd Papy · Star Citizen Live Game DirectorWell, and also, from a lore standpoint, yes, that's why we have a certain hard deck associated with ArcCorp. It's also just the way that we build that, from a design standpoint or from an art standpoint, the way that we build the palms and everything associated with building a city planet. I don't want to say cheat, but we have our working pipeline for that. And sometimes maybe it doesn't hold up as well as the Sahara or something like that, but it's not built that way. It's built differently. So there are gameplay reasons, from a development standpoint, of also why we don't want them landing in ArcCorp in the middle of nowhere.