What are your thoughts on mission payouts and general income? Are missions paying out enough?
TL;DRTodd Papy acknowledges mission payouts need adjusting as an ongoing balancing job, and says he'd prefer payouts to live on the server so they can be hotfixed.
No, we know we need to do adjustments. And in particular, we were looking at some tech today that's being worked on to get better ideas of how we do these things. And then also, we know in particular right now, one of the comments regarding player feedback was a lot of times, okay, hey, I'm at Delamar and then I have to travel to Hurston and then I have to travel back to Yela to complete the mission, versus it being kind of encompassed around those areas. So we cut down on QT times, but then we also need to adjust mission payouts, and that to me is just a kind of constant balance thing that we will be going through and doing. Same with the items and how much they cost and how they work.
That's one of the great benefits of the way our development is working, having a live environment in the middle of our development. We're not forced to figure those things out and commit to them early on. We can put a version out there and let our backers themselves tell us.
Well, in an ideal world, what I want to be able to do is get that so that we can just hotfix it. So in particular for mission payouts, right now, I believe it's done in Subsumption and it's basically kind of baked into the Subsumption nodes for that, versus I would prefer it to be on the server so then we can do hotfixes.