Back to Search
When the player can do a single mission solo that rewards 50K, 100K or 200K aUEC, has CIG considered making other jobs like hauling cargo and mining more profitable, so putting the time into them rewards more than doing almost-no-risk missions shooting NPCs in a free white undersuit?
Todd Papy · Game Director, Star Citizen Persistent Universe

Basically, for cargo and mining, I still view them as a squashed mission or squashed game loop, just because, in particular for cargo or long hauls, we're expecting that you're traveling through at least one solar system, if not multiple solar systems, and then the danger that would be included in that should be how we basically play that and pay that out. And then we've got elements like, when you're talking about mining, right now the mining loop is: I go spawn the ship, I go out, I mine, I take it to a refinery, and then I go back and mine, refinery, go back, mine. What we want to get to, once we get cargo working, is that the idea is that you get to eject the pods, and basically you stay there, you mine, you eject those pods, somebody else picks them up, takes them to the refinery or refines them in their ship, and then goes and sells it. So that's the game loop that we're looking for for those two. And we'll go through and we'll adjust it as those things start opening up and start being fixed and working the way that we want them to work. And then we'll do more tuning based off of that.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2022-07-15
Save Card as Image
ID: pgNjcYRqLgY_1138 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode