How does the production of SC/SQ42 compare to your previous work on the Wing Commander series, or even the LEGO series? Have those previous experiences affected how you operate in the CIG environment in any way?asked by Hyper-X
TL;DRThe answer says working on the Lego games taught tight scheduling and production discipline, while Star Citizen has no real comparison and is by far the hardest thing the speaker has done.
[Special Episode with answers from Erin Roberts]Very much so I think probably the one, the biggest effect on me, was probably working on the Lego games. When I was working on them, I worked on the games for close to ten years. We had very tight production deadlines we had to get through.So we were basically delivering games every four to six months. Which means we had to be very tight in what we're doing. And the Lego games, that's quite easy to do because basically you have one set of core tech, you take your franchise whether it's Star Wars or something else, and you basically then you skin it and you put in one or two new features and then you get it out and you create the game. So it's pretty well. But what it did teach to do it to be very tight on getting everything in, schedule, JIRA up and so forth.On Star Citizen, there's nothing to compare to Star Citizen even games i've worked on in the past like Strike Commander, which you know we worked on for a few years and so forth. It was still just a flight simulator there's a lot of tech going on. But Star Citizen's not only building the tech up which we have to do, as well as the gameplay to support what we're doing, which is a massive deal in terms of, getting it from working. We actually spent a lot of time last year getting us to 2.0.But it's also just the scope of it all, and we're trying to build two games: Squadron 42 and Star Citizen. And we're trying to build a company. And we're trying to do all these things in one big go. So the basically, it's very hard to compare anything but I have. But I'll say with Star Citizen is by far the hardest thing i've ever done. It's also, I am actually really enjoying it obviously. But in terms of what you were saying, the experiences were, that I think we are, we are getting very tight on the, although we have so much to do, we are getting very tight on getting the scheduling down, what we need to do to get these things happening. So that's the biggest lesson I had from before.