Jared Huckaby · Host, CommunityYeah. I mean, we're at 1,200, 1,300 people in five studios around the world, and maybe not all of us, but most of us are here because of our shared love of sci-fi video games. So there's the chats that go on. Actually just today, I was trying to schedule a D&D game for one of the groups, and they're like, no, Starfield comes out that day, I can't do D&D that week. And I was just like, alright, understandable. We've been on record before. We don't see it as competition. We see it as the rising tide raises all ships. Every space game out there just brings more people into the genre. And you play that game and finish that game and then go looking for the next space game. So the more the merrier in that regard. And there are plenty of people here that I know are excited for just about every game you see out there. I was just talking to somebody who's major into that ship breaker... Hardspace. I love that game. There's a sequel for Deliver Us Mars that's coming. I can't remember what it's called right now, I'm really bad with names, but I want to play that sequel.
Lewis Thompson · Senior Props ArtistYeah, you gotta love sci-fi. Especially when you don't have a concept. A lot of the time, the concept team doesn't have time to do, for example, just a trash bin. We'd probably design it ourselves. So just having an eye on the kind of stuff out there really helps, especially with the design language.