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How is working at CIG different from previous studios you have worked for?

TL;DRChambers says CIG is unusually open with the public, he views backers as the publisher, and the team is handpicked, world-class and believes in the project.

Brian ChambersDevelopment Director, Foundry 42 Frankfurt

There's a portion of it that's obviously the same. We're making a game, we have disciplines, we're organized, we're driving things, we have schedules. There's also a tremendous amount that is incredibly unique. I've been doing this for over 20 years, and I am continuously amazed and surprised at the support from backers and fans and viewers. I do stuff like this on a much more regular basis than you would with any other type of game. And sometimes I feel silly repeating myself. However, I've said in the past that typically we're locked in a room or our building for six months or a year or 18 months, sometimes three years. And the only visibility we have out to the public of what we're working on is we put out a trailer for a show or you do a demo at SIGGRAPH or a Gamescom or an E3 or something. For us, we are so public and so open with what we do. It's amazing. And the feedback you get from the work that you do on a daily basis honestly helps feed the team and keep the team pumped and alive, which is awesome. The interaction with the backers and the fans, I truly, when I come to work every day, I see the backers as our publisher. That's how I personally view it. So when I'm sharing material, it is me updating, hey, publisher, look, this is what we've done so far, right? When people ask questions, we answer as much as we can and so on. But it's an awesome experience. It's an incredibly ambitious game, but we have a world-class team. I mean, we're over 400 people now, right? We're up to 72 now here in Frankfurt. And we've handpicked each individual person that has a certain skill set and honestly, truly enjoys the genre of game that we're making and is hyped about it. So not only are they world-class in what they do for their specific discipline, but they believe in this project wholeheartedly and they can't wait to get it to a point where it's out to the public and getting that reaction.

Happy Hour›Interview w/ Brian Chambers·
Published on this date.5 May 2017