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What's your favorite accomplishment while at CIG?
Gurmukh Bhasin · Concept Artist

The ships that I've concepted, but, to be more general and broad about it, my favorite accomplishment is just being a part of this project. I think this project is super adventurous and really risky and exciting. It's not your normal game project. It's not your bread and butter, where you just do the same thing over and over. This is something where we're pushing the boundaries. And being a part of a project like that is really rewarding, slightly stressful, exciting. It's all of the above. But I think my biggest and most exciting accomplishment was just being a part of this team for so long and helping to make what is going to be one of the best games, I think. It's a really tough project to be a part of, just because there's so much to figure out, and every day has been an accomplishment.

Jared Huckaby · Host, Community Manager

We're attempting to make what's probably the most ambitious video game ever made.

Gurmukh Bhasin · Concept Artist

Absolutely, and nobody's done it before. I don't know if it's fair to say that people are starting to copy us or not, but you kind of see that. Space has become super popular as far as games, and a lot of the stuff that we're doing, people are catching on and starting to use in their games. I feel like we're the leaders of this movement in some ways.

Jared Huckaby · Host, Community Manager

Oh, yeah. Look how many space games were in development in 2012 and how many are in development now.

- asked by Davidian in
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Published on this date.2016-07-22
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