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This week's ATV brought us the first mention of global inventory. What can you tell us about this first implementation of global inventory and how it's supposed to work with the shop item kiosks?

Hugo SilvaSenior UI Programmer, Foundry 42 UK

So this came out as a safe place that we can actually put all of the items that the player has. You always have the option of buying an item and equipping that item to, let's say, a ship or a slot on your character. But we also may have duplicates. We may have large quantities of items, and we use this global inventory to actually just have a safe place that we know belongs to player number X. And every time that he wants to browse his wares, we just redirect him to the global inventory and we know everything that he owns.

Reverse the Verse›LIVE - Shop Item Kiosks·
Published on this date.19 May 2018
EpisodeInventoryEconomy