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How long is the timeline from concept to greybox on ships now?

TL;DRTimelines depend on ship size: a Caterpillar room took a month or more at first, then days; small ships take about two months to greybox, and very tiny ships save little.

Elwin Bachiller Jr.Lead Vehicle Artist, Los Angeles

Concept to greybox. So I'm going to assume until we're done with greybox?

Jared HuckabyHost, Community Manager

The space between concept and greybox, that's a scheduling thing. But when it comes time, they're like, "Okay, it's time to start building the ship." What's your timeline on that now?

Elwin Bachiller Jr.Lead Vehicle Artist, Los Angeles

So it really depends, exactly as you said, on the size of the ship. To give you an example, on the Caterpillar we spent about a month, maybe a month and a half, getting one of the rooms from concept to final, basically finished. But on the bigger ships, what we tend to do is build hero rooms first, and then we'll move on to building all of the rest of the rooms using pieces from what we've already built, because it'll make production faster and faster. So every new room you build goes faster than the previous room. So we got to the point on some spaces in the Caterpillar that we would get them done in like three or four days. But that was after a long time of building out a kit. Smaller ships like the Aurora or the Buccaneer, it typically takes about, I would say, two months to get to the point where you're basically done with greybox. And from there, you're finalizing all of your materials and textures and POMs, and then you start doing all of your damage work, and everything that's required for the game to actually use it as a ship in the game. So proxies for collision, shields, all that stuff.

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

And it's totally amazing, at least from my perspective, watching a ship like the Buccaneer come together so quickly compared to what it took in 2013 to get some of the first ships online. The process they have is just so streamlined.

Elwin Bachiller Jr.Lead Vehicle Artist, Los Angeles

Yeah, it's gotten a lot better. Much, much faster. We really did get the Buccaneer up and running... I mean, from nothing to greybox, I think it was about a month and a half.

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

And for some of the even smaller ones, it seems instant. I had that experience with the Dragonfly. I was like, "Oh, and it works now."

Elwin Bachiller Jr.Lead Vehicle Artist, Los Angeles

Well, those smaller ships, it's a lot less work. So the really tiny ones can get done much faster. But it's a little deceiving, because there is a point at which it doesn't matter how much smaller you go, it's still going to cost you. Getting smaller than a Dragonfly, for example, is probably not going to save you much time, because you still need to set it up for animation and all the interactables and all that stuff. And that will all still take the same amount of time.

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

So don't look for a space Segway or a space surfboard anytime soon.

Happy Hour›w/ Ben Lesnick & Elwin Bachiller Jr·
Published on this date.3 Feb 2017