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What have you been working on the past few days? Any details you can tell us about?asked by Coldgas

TL;DRElwin has been starting early development of a ship, including whitebox work and researching how paint wears on metal, while Patrick has been finishing level-of-detail optimisation and moving into ship setup levels.

Yeah very easily. The last couple of days I've been very specifically been working on the beginning development stages of the Caterpillar. That means doing some whitebox work, that means taking some concept work and bashing it in to make sure it all conforms with the gameplay. It also means starting to do some work and research on how materials work. So specifically we're putting a lot of effort into developing how the paint wears on the metal in the Drake ships because they have a very different style than Aegis for example. So that's what I've been up to.

Ok. For me in particular transitioning from optimisation to helping create these, they're called ship set up levels and it's where you bring all the pieces together. In terms of optimisation i've been finishing up just the level of detail pass on all of the flyable ships in the game to get a little bit more performance out of them.Did a segment recently on that, goes into more detail. But, yeah! Putting all the pieces together, trying to make the work flow and the pipeline a bit easier for other artists. Just go in, check out the ship, shoot it, look at it in different lighting conditions, look at all the lights etc, etc.

10 for the Developers›Episode 07·
Published on this date.21 Mar 2016