The current animation for opening the mobiGlas is rather slow. Now that we have great things like interior maps, is there potential to quickly check the mobiGlas for where you are, instead of having to wait for your character to raise their arm, push the button and have it pop up? Has there been any thought about speeding that process up?
TL;DRThe mobiGlas opening animation is old and needs updating, likely with a maximum time target and animator input, but it needs coordination with other teams and no timing was given.
Yeah, it's a really old animation. We've updated the UI, but we need to also update the animation at some point. It's probably something that we're going to be in discussion with the technical animators about, how exactly that should work. We probably want a minimum time spec. Make it look good as long as it's under X seconds. So it should be pretty quick. But we just need to update that, because it's just basically like this. So it's got to feel more organic. Our whole thing is you've just got to make it feel diegetic in the world and grounded in the world, and you might as well just put it in 2D at that point. So that animation needs to be updated. But it's going to require some work and coordination with some other teams to do that.
It's very Pip-Boy-like, but we have phones today that have gesture controls and stuff. When you pull it up, would you actually have to hit a button, or can it tell, hey, I'm trying to get my mobiGlas, so could it just pop up? Those questions are probably to be discussed.