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Currently, we can't use the mobiGlas and move around at the same time. Are there any plans to adjust that?

TL;DRNo plans mentioned; Todd questions what it would gain, noting the darkened mobiGlas background would make players walk into walls, and asks for reasons why it matters before weighing it against other work.

Todd PapyPU Live Game Director

If they could send through why they feel it's important to do that. I would equate it to people walking around on the phone and you wanting to go and smack the phone out of the person's hand because they're getting in the way or they're walking slower. From a gameplay standpoint, what does it really gain us? And if it's just to save a little time here and there, it would have to be kind of a big enough thing to really warrant that, just because of the way that we do the mobiGlas to make it legible. We darken the background, and we do these, not necessarily fakes, but basically the way that we focus things. And like I said, with the darkening of the background so you can actually read it, you're just going to be walking into a wall.

Jared HuckabyHost, Community

Games like Sea of Thieves do it pretty well. They bring up the map and you can only see the outside around the edges. And it's very much like you walking around with a map kind of thing.

Todd PapyPU Live Game Director

But again, what does it gain us as compared to us focusing on something else? That to me is going to be always what we weigh it up against.

Reverse the Verse›LIVE - Alpha 3.5 Discussion·
Published on this date.1 Feb 2019
EpisodeUI & HUD