Eric Kieron Davis: That's a great question. Let's answer the first question how does this open level impact your jobs?Calix Reneau: Completely.EKD: Yeah?CR: Completely.EKD: Why?CR: Particularly the things I do very directly impact the final experience. The balance things like behaviours like if I make a change someone has noticed it. So being able to hear back from backers is exciting and terrifying and it's incredible I don't want to underplay that but there's also an element of I definitely the backers in mind I have all one million voices in my head when I make a change and I'm like [strokes beard] how's that going to play? Which is good. I definitely thinkEKD: I think to say that i'm not sure everybody knows but Calix implements a lot of the balance right? It's a company wide discussion everybody has their hands in it.Forrest Stephan: Having people in access so early it makes a huge impact.EKD/CR: Yeah.FS: For me I love the transparency because being able chat to the community in regards to the actual tech involved and kind sub them (?) our methods and the geeky side of the art is pretty fun like I very much grew up in mod communities where everyone shares information and I had a lot information shared to me which allowed me to do what I do and to be able to interact with modders on our forum and they ask questions on how some of the tech works then I can explain how we do things. I think it's kind of cool because it allows me to give back what was given to me and I know if I was younger I would have loved for a company that had this high end art to have access to one of the developers and ask them questions and to get answers would have been the coolest thing ever.CR: it's also kind of inspiring.FS: Yeah it's really pretty neat.EKD: To add into that you've been doing a lot of character work recently and Sean just voiced over that great video we saw at CitizenCon that was tech you guys had just shutdown or gotten to that point days before how does that feel to go I literally finished that and here we're showing everybody?FS: Yeah that was exciting cause definitely the Gary Oldman and then the characters in the Morrow tour were all using that new tech. From the heads to the bodies and there are lots of people involved to help make that happen and is pretty remarkable tech and i'm looking forward to kind of sharing some of that tech with our fans as far as our approaches and how we do it and maybe we'll make some videos like a tutorial or some videos on how it works so we can give modders a head start.EKD: So from the writer's side...Adam Wieser: It looks great because it means more lore. Because it means that every week we've got something new to share with you at least and the jump points to and it helps us define the world in even greater detail than you normally would in a game at this point which is fantastic. We also have the messages to be able to take people's responses on the message boards and use them to kind of like, especially the role playing stuff that's being going out recently around the attack at Vega we've been able to use some of the great role playing down there by the fans and by everyone help us fill out certain aspects of that too. It's really great and every once in a while we'll do a lore builder segment where if we want to help build out the history behind Sataball or behind maybe how a certain parlour government is structured. It's great to get the input from the backers because there's a lot of people out there and there's only four of us we can only know so much. The community is so vast and has such a great experience and such a depth of knowledge it's great to be able to have there and dip into see what they're feeling and just tap into that knowledge and expertise. It's really niceEKD: I would say we buttoned up on the production side right? definitely where I came previously or where I've been previously it's very abnormal to share everything all the time. I think my first week at the company my second day on the job they're like hey that meeting you were just in? Now go on camera and tell everyone what you just talked about. It was a wild experience but kind of freeing also to know that i'm getting feedback and i'm working with them and i get to talk to you guys. It's a wild experience but I think the benefits are immense because we can afford these benefits here at this place there are fewer restrictions coming from the business side where you can't do certain things but I think it's great we can do that stuff.CR: We try to talk about anything that's in the game obviously anything that Chris has talked about is always safe. I tend to sort of gauge the sort of things I talk about either by the level of authority I personally have over it. Like if I have done this thing and I know everything about it then I feel a bit more comfortable talking about that. Cause the things we want to avoid we don't want to promise things or make it sound like we're doing things we're not. Miscommunication is probably the hardest thing about this. If you lead people to believe something whether you think it's true or you misspoke if that ever happens there's a lot to be held accountable for. So you try to be open and honest but you also tend to be very careful speaking speculatively. So like if something isn't a sure thing I try to, play with it ok we're open to these ideas because that much is true, we're trying to do these things but until it's in the game it's not real. So that's why I sort of leave it to you to tell me when things go out because until that happens...EKD: Yeah that's absolutely right and I think back to our original question. If you worked in the creative industry you know that we're coming up with crazy stuff in every meeting all the time. So if we were to say all that crap all the time out we would be all over the place. But obviously that's not the case that's just how we flesh out these creative ideas it's how we get to that final product.FS: It's brainstorming.EKD: Yeah exactly. When we go to that last part of the question i think that's the point. When do decide to share it? When we know like you said [nods to Calix] it's going to be there or right in there and we need your help cause we do want your feedback but at the same time we don't want to be like here's the craziest stuff we thought of today.FS: Sometimes we try these things and they don't work out.EKD: Exactly.FS: You got to take that idea and evolve it to see if it works.EKD: And that happens everywhere. Anywhere I've ever worked. On the writing side the first script you don't go that's it see you.AW: Yeah you don't walk away at that point.EKD: So if you shared that script wait why does that guy say that. Cause that's dumb and I shouldn't have written that.