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From a level design perspective, what gameplay features are you most looking forward to, and what are you waiting for to really open up possibilities for you?

Tobias JohanssonSenior Level Designer, Persistent Universe

Smuggling, for me personally, because that means we can start adding the secret paths and stuff that players need to find to get into a city without getting caught. But that's just for me personally.

Jared HuckabyHost, Community

That's what I'm asking, for each one of you personally.

Tobias JohanssonSenior Level Designer, Persistent Universe

Then it's definitely smuggling on my side.

Andreas JohanssonLead Level Designer, Persistent Universe

Well, I'm not sure if it really counts, but for me it would be being able to build my own place somewhere in the universe, setting up a little outpost somewhere and shooting at fly-bys with my shotgun and telling them to get off my land, that kind of thing. That's what I'm looking forward to. Exploration as well. Exploration and outpost building, that's my thing.

Friedrich BodePrincipal Level Designer, Persistent Universe

No, I think it would also be smuggling for me. I think it's just in general a cool thing.

Star Citizen Live›Designing Levels·
Published on this date.15 May 2020