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So right now it sounds like there's really nothing definitive to report regarding piracy and how it's going to work; we're just focused on the current implementation?

Todd PapyStar Citizen Live Game Director

Well, it's focusing on the current implementation, but rest assured, it's one of those things where we view this as a possible career, whether that be a pirate, an assassin, a smuggler, so on and so forth. We view those as careers that we want you to be able to do. And for people that like to play that way, including myself, then I want to make sure it's as fun as possible.

Brian ChambersDevelopment Director, Foundry 42 Frankfurt

I mean, you can brainstorm about all the gameplay surrounding stealing other people's ships or retrieving stolen ships, or it goes on and on.

Todd PapyStar Citizen Live Game Director

I mean, you want to be able to skirt the line. So whether it be like Han Solo or Malcolm Reynolds, you want to be able to smuggle, you want to be able to do that 'aim to misbehave' kind of thing.

Reverse the Verse›LIVE - Frankfurt Studio Update·
Published on this date.2 Feb 2018
EpisodeLaw & crime