Do we use procedural tools when developing the major landing zones?
TL;DRMajor landing zones are not made with the procedural tool but hand-built by designers and artists from modular pieces, though the modular tool might be used for side areas such as cave systems.
Not for the main area. The difference between a rest stop and a major landing zone is that a major landing zone is hand-built to the biggest degree. We're still trying to build with modular art pieces, in a sense, so we still work faster, because obviously they're big, and creating unique pieces for everything, I don't know how many people you would need to actually do that for every location we need to add to this game. But they don't use the modular tool. It's still hand-built by us and an artist placing those modular pieces together and deciding how we want the flow to be. However, we might use the modular tool for side areas. If we add a similar underground cave system to a location, we could in theory use the modular tool, and that's part of a major landing zone, but it's a different part, so to say.