Annie · ProducerYes.
Jared Huckaby · Host, CommunityThat's all UGF is, right?
Annie · ProducerWell, not only UGF, but building interiors would have some procedural elements. Those additional derelict locations that we were talking about, with Raastar, we're going to take those pieces that we built in the past few quarters and we're going to spread them somewhat procedurally. So yeah, pretty much everything we'll be working on in the next year follows that pattern.
Rainer · Lead Environment Artist, Turbulent GamesAnd the early tests that we did with the space clinics, we made them in modules and the level designers used those modules to build. So we built one initial space clinic as a target, and then the tech level designers used that to create a recipe to populate all the other space clinics in the space stations.
Annie · ProducerAnd some rules basically, right? So that every piece would actually fit together and that we never procedurally put two things together that don't quite fit.