How will in-game ship buying and selling work in Star Citizen? In the good old Wing Commander: Privateer game, I had to search the 'verse for different traders and compare the available offers. I could imagine that in Star Citizen it would be the same but with more details, like negotiating prices, options, organizing transport, etc.asked by BigBadAbum
TL;DRChris Roberts wants immersive ship buying with NPC salespeople and price negotiation, and wants different ships and gear sold in different places so players must travel the universe.
So definitely in Star Citizen I kind of want the buying and selling to be immersive, so you walk into a showroom and there's actually an NPC sales guy there and he's telling you why you should really be stepping up to this particular model, the 300i spaceship. And make it feel like you would be buying something in the real world. On top of that, we'll have some idea for negotiating prices, to make it fun. And also I kind of want to make the gameplay be very focused around forcing you as a player to adventure around the universe. You shouldn't be able to go to every planet and buy exactly the same ships on every planet. So I want you to be able to go to one corner of the galaxy because this is the place they make the best dogfighter, and the other side of the galaxy is the place they make the best information runner. And so you go around and adventure around to buy different equipment and different ships. So you make the trek to go to this one corner of the universe where the guy is the best gunsmith ever and he can increase the range of your long-range ballistic weapon by 20%. And so the idea would be you would fly around the galaxy and cover a lot of light years trying to make sure that you've got the best weapon or the ship you want and all the rest of the stuff. So I think it will be more so than Privateer and more so than Freelancer. I think it will work quite well.