How will in game ship buying and selling work in Star Citizen? In the good old wing commander privateer game, I had to search the verse for different traders and compare the available offers. I could imagine, in Star Citizen, it would be the same, but with more details like negotiation prices/options, organize transports, etc.asked by Bigbadabum
TL;DRChris Roberts wants immersive buying with NPC salespeople, possible price negotiation, and ships and equipment varying by region so players must travel the universe to find the best ones.
So definitely in Star Citizen I kind of want the buying and selling to be immersive so you walk into a showroom and there's actually an NPC sales guy there and he's telling you why you should really be stepping up to this particular model 300i spaceship and sort of make it feel like you'd be buying something in the real world. And on top of that I have some idea for negotiating price to make it fun and also I kind of want to make the gameplay be very focused around forcing you as a player to venture around the universe. So for instance you shouldn't be able to go to every planet and buy exactly the same ships on every planet, so I want you to be able to go from one corner of the galaxy because this is the place that makes the best dogfighter and the other side of the galaxy is the place that makes the best information runner, so you sort of go around and adventures around to buy different equipment and different ships, so you make the trek to go to this one corner in the universe where the guy is the best gunsmith every and he can increase the range of your long range ballistic weapon by 20% and so the idea would be you would sort of fly around the galaxy and cover a lot of light years trying to make sure that you got the best weapon or the ship you want and all the rest of the stuff so I think it will be more so than privateer, more so than freelancer, and I think it will work quite well.